This page (revision-61) was last changed on 01-Aug-2026 12:46 by Administrator

This page was created on 23-Apr-2021 17:55 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
61 01-Aug-2026 12:46 28 KB Administrator to previous

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 1 changed one line
The first level of the «__Alchemy__» science allows to rob magical crystals and to make buildings and artefacts perfect.\\
The first level of the «__Alchemy__» science allows to rob Magical Crystals and to make buildings and artefacts perfect.\\
At line 3 changed one line
The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis].\\
The third level makes it possible to rob Recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob Enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis]. The sixth level allows to rob Epic Crystals from Aggressive ruins. The seventh level allows upgrading Perfect Artifacts by the additional 3 levels.\\
At line 34 changed one line
There are 5 slots for Crystals of each type and 3 slots for Artefacts or Scrolls around the Altar.\\
There are 5 slots for Magic Crystals of each type, 5 slots for Epic Crystals of each type and 3 slots for Artefacts or Scrolls around the Altar.\\
At line 43 changed one line
!!There are 5 types of Crystals:
!!There are 5 types of Magic Crystals:
At line 45 changed one line
|[{Image src='red_crystal.png' align='center'}]|[{Image src='green_crystal.png' align='center'}]|[{Image src='blue_crystal.png' align='center'}] |[{Image src='yellow_crystal.png' align='center'}] |[{Image src='pink_crystal.png' align='center'}]
|[{Image src='red_crystal.png' align='center'}]|[{Image src='green_crystal.png' align='center'}]|[{Image src='blue_crystal_big.png' align='center'}] |[{Image src='yellow_crystal_big.png' align='center'}] |[{Image src='pink_crystal.png' align='center'}]
At line 49 changed 2 lines
Crystals are generated in the Monster Heroes' Bags. Monster Heroes dwell in the Aggressive Ruins.\\
Monster Hero from an Aggressive Ruin of level 5 has 2-3 Crystal in the Bag, Monster Hero from a Ruin of level 6 has 3-4 Crystals.\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from a Ruin of level 6 has 4-6 Crystals. By the way, in Ruin of level 5 there are more Magic Crystals than Epic ones, and in Ruin of level 6 the other way around.\\
At line 95 changed one line
[{Image src='cia.png' align='center' }]
[{Image src='altars.jpg' align='center' }]
At line 164 changed 6 lines
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Extracts 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Extracts 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Extracts 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Extracts 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Extracts 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Creates 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Gyfu Antique Rune \\5 lvl__|[{Image src='xtoxviolet.png' align='center'}]| \\Creates Gyfu Antique Rune from regular Gyfu Rune\\
||\\__Ior Antique Rune \\5 lvl__|[{Image src='iatoiaviolet.png' align='center'}]| \\Creates Ior Antique Rune from regular Ior Rune\\
||\\__Haegl Antique Rune \\5 lvl__|[{Image src='htohviolet.png' align='center'}]| \\Creates Haegl Antique Rune from regular Haegl Rune
\\
At line 191 changed 24 lines
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
!!Table of levels \\
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__ \\
|Army Strength| [{Image src='armystrength.png' align='center'}] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength \\
|Protection| [{Image src='protection.png' align='center'}] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection \\
|Army Durability| [{Image src='armyres.png' align='center'}] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability \\
|Protection against Magic| [{Image src='Magdefense.png' align='center'}] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic \\
|Enemy`s Weakness| [{Image src='enemweak.png' align='center'}] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength \\
|Protection Suppression| [{Image src='enemdef.png' align='center'}] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection \\
|Health Suppression| [{Image src='enemhealth.png' align='center'}] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability \\
|Horror| [{Image src='terr.png' align='center'}] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror \\
|Maximum defence limit| [{Image src='maxdef.png' align='center'}] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit \\
|Hero Speed| [{Image src='herospeed.png' align='center'}] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed \\
|Hero Experience| [{Image src='heoexp.png' align='center'}] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience \\
|Ally`s Maximum defence limit| [{Image src='maxdefally.png' align='center'}] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies \\
|Ally`s Army Strength| [{Image src='armystrengthally.png' align='center'}]|1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies \\
|Ally`s Protection| [{Image src='Protectally.png' align='center'}] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies \\
|Ally`s Army Durability | [{Image src='armyresally.png' align='center'}] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies \\
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='center'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit \\
|Soul Capture| [{Image src='SLAVES.png' align='center'}] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops \\
|Clan Captivity| [{Image src='SLAVES_CLAN.png' align='center'}] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation \\
|Cheap Training| [{Image src='TRAIN_RES.png' align='center'}] |1-2| 4%| __7%__|Reduces the resource cost of training all troops \\
|Improved Selection| [{Image src='TRAIN_PPL.png' align='center'}] |1-2| 4%| __7%__|Reduces the population requirement for training all troops \\
|Bright Mind| [{Image src='SCIENCE.png' align='center'}] |1-5|200, 400, 600, 800| __1000__|Increases science speed \\
|Mage-defenders| [{Image src='SUPPRESS.png' align='center'}] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle
At line 220 added one line
At line 275 added one line
At line 278 added 64 lines
%%tab-Level_6!
\\
The sixth level of the "Alchemy" science allows:\\
\\
1. making buildings "monumental";\\
2. stealing epic Crystals\\
\\
!!__1. Perfection of buildings__.
Some buildings, upgraded to the perfect level, can be upgraded to __monumental level__.\\
__Monumental buildings__ have improved parameters and can have extra features.\\
For example, in monumental warehouses plundering is not -5% as in perfect ones but -10%, monumental Tavern can give a random lvl. 1 artefact besides a random scroll etc. \\
Most of monumental buildings save and/or upgrade the current features of perfect level.\\
When you click on a perfect building, you will find the "Make building monumental" button instead of the usual "Upgrade" button in the round menu of the building.\\
\\
Making a building monumental can be added to the queue of construction.
Durability of the monumental buildings is 1 building's level higher. \\
!!__2. Epic Crystals__.
In order to make a building monumental you will need resources, Black Gems, and __Epic Crystals__.
Epic Crystals for perfection are taken from Heroes' Bags and from the Vault and "Alchemy" tab of the Vault building if there is one in the domain.\\
!!There are 5 types of Epic Crystals:
|Amethyst|Emerald|Fire|Blood|Diamond
|[{Image src='amethyst.png' align='center'}]|[{Image src='emerald.png' align='center'}]|[{Image src='orange.png' align='center'}] |[{Image src='red_heart.png' align='center'}] |[{Image src='white.png' align='center'}]
\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from an Aggressive Ruin of level 6 has 4-6 Crystals. By the way, in Ruins of Aggressive level 5 there are more Magic Crystals than Epic ones and in Aggressive Ruins of level 6 the other way around.
\\
/%
%%tab-Level_7
The seventh level of the "Alchemy" science allows:\\
\\
1. upgrading Perfect Artifacts by the additional 3 levels.\\
\\
!!__Upgrading Perfect Artifacts__
In the Treasury, under the "Alchemy" tab, __the Altar__ is displayed.\\
There are 5 slots around the Altar for each type of Magic Crystal, 5 slots for each type of Epic Crystal, and 3 slots for regular artifacts or scrolls.
\\
In the center of the Altar is the slot for the artifact you want to upgrade.\\
\\
[{Image src='peraru0.jpg' align='center' }]
\\
After placing the __Perfect Artifact__ into the slot, you will see its parameters after the upgrade.\\
\\
[{Image src='peraru00.jpg' align='center' }]
\\
To upgrade an artifact, you must sacrifice a unique set of Epic Crystals required for that specific artifact, as well as, depending on the upgrade level:\\
1) 3 scrolls of the corresponding level\\
2) 1 artifact and 2 scrolls of the corresponding level\\
3) 3 artifacts of the corresponding level\\
\\
To upgrade the artifact, click the __"Perfect Artifact"__ button. When upgrading to Level 1, you must choose 1 of 3 attributes to improve. Upgrades to Levels 2 and 3 will continue improving the previously selected attribute.\\
\\
[{Image src='peraru1.jpg' align='center' }]
\\
You can change the current perfection to another one of the same level for Black Pearls by placing the upgraded artifact in the center of the Altar and clicking the "Change Perfection" button.\\
\\
[{Image src='peraru2.jpg' align='center' }]
/%